tag:blogger.com,1999:blog-3998496827762994035.post2890881449562663186..comments2015-03-06T19:49:50.988-05:00Comments on Xenoforce Reborn: Capitol and Command Ships, do they have a spot in the game?azuza001http://www.blogger.com/profile/15518442840561550300noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3998496827762994035.post-49721837799889497912012-09-11T17:43:44.174-04:002012-09-11T17:43:44.174-04:00Lol, yea, fun playing with sizes. :p
It's loo...Lol, yea, fun playing with sizes. :p<br /><br />It's looking like what we will do is have the Gundams still deployed like they are now but have them hit the ground in drop pods. Then some of the ships will be made build-able or deployable as "Heroic" units to base your force around. Not every unit will be used the same way. <br /><br />For example we won't have the Ra Calium be a buildable or controlable unit, it's just too big. But maybe it will be a unit that flys in, unleash's hell on the enemy, then takes back off? azuza001https://www.blogger.com/profile/15518442840561550300noreply@blogger.comtag:blogger.com,1999:blog-3998496827762994035.post-5904030723059466502012-09-11T15:42:03.419-04:002012-09-11T15:42:03.419-04:00well whatever you choose it will probably be great...well whatever you choose it will probably be great so have fun with your size playingAlanhttps://www.blogger.com/profile/06029798853706850483noreply@blogger.comtag:blogger.com,1999:blog-3998496827762994035.post-72684730344889073962012-09-10T17:43:08.966-04:002012-09-10T17:43:08.966-04:00A lot of the problem with model sizes not looking ...A lot of the problem with model sizes not looking right comes down to infantry. Infantry are just too big. However as I've said before this could have been fixed with a higher "zoom out" level which is a statistic editable in world builder. However if you zoom out too far then you actually cut off part of the map which defeats the purpose. <br /><br />As far as the Archangel go's it's just an idea I'm tossing around. The Archangel isn't really too big, it's about as big as models should go I think. The White Base, while technically the same size, is a big model that takes up a lot of screen real estate. If you make it too high it's just too big, if you make it too low it clips the ground a lot of the time. I wish there was a more straight forward answer, but really I may just have to "play" with the size.azuza001https://www.blogger.com/profile/15518442840561550300noreply@blogger.comtag:blogger.com,1999:blog-3998496827762994035.post-13457338829809792282012-09-10T16:09:10.028-04:002012-09-10T16:09:10.028-04:00Oh no my poor Archangel :(
Personally White base ...Oh no my poor Archangel :( <br />Personally White base and Archangel don't seem too large and I would love to have some control over them as units. I would agree that most others are far too big to be units though.Alanhttps://www.blogger.com/profile/06029798853706850483noreply@blogger.comtag:blogger.com,1999:blog-3998496827762994035.post-41659282249753712652012-09-09T23:52:16.002-04:002012-09-09T23:52:16.002-04:00This one is a good statement about the model scale...This one is a good statement about the model scale size. I'm trying to make my hypothesis to get this thing right. Possible: If all of the models size will need to be reduced to 1/10 scale (10% smaller). Then there will more open space for structures. <br /><br />According to this, I've took a look on the C&C 3 models via the C&C 3 World Builder, then start comparing the models. Then I've pointed out the difference that the more large map size for large models, would be a problem. Also, the street textures looks smaller than the in-game models. It is an inaccurate realistic model size. <br /><br />So I'll keep going to do research on the model scale size on small maps.UltraKiroXeihttps://www.blogger.com/profile/01401748090901261201noreply@blogger.com