Just a few updates, I've been trying to do this update now for the last 4 days and every time I start it I just seem to get distracted. So, where to start?
Well, I should probably start by saying that last Saturday Carl Macek died. For those of you who do not know who this is, Carl was the guy who gave birth to Robotech. Love it or hate it, Robotech is one of the best known classics for sci-fi giant robot animes and personally I wouldn't be working on this mod if it wasn't for this man, even if inderectly. So we do morn his passing.
Now onto other things. Some of you may have seen this on MOD DB.
http://www.moddb.com/mods/command-and-conquer-3-tiberium-wars-resu
There are a few things I want to say about this. First off, this has nothing to do with us. We didn't post it on there, we didn't say it was ok to put it there, we have had no contact with the person who did upload it.
However, we are not upset or mad about this, and we really don't care that it is there. The more people that know about the mod the better! But, the Tiberium Wars Resurection story that the person who did post it is not our story. We are working on a story that will explain why our mod will be the way it will be, but that is definatly not it lol. So please, if you go to the site and read the story, it's not ours its his. :p
And finally, some new stuff! We've added a few more units to the early part of the game to help all the sides of the EF defend while they build up to choosing a timeline. The first 2 units are the Missle Buggy Mk2 and the Anti-Zaku tank. Originally the Earth Federation used these units when they believed that mobile suits were not worth researching. Well, after Zeon's Zakus tore threw the EF's main forces they learned they were wrong the hard way and the Gundam Research Project was born. These two units are from the Pre-Gundam time. They work well for early game but quickly get outpaced by better and more versitile units.
The 3rd addition is the Madea transport plane. These large planes have 3 transport slots in them and are able to transport both infantry and vehicals, including mobile suits. That makes these units very useful througout the entire game.
Oh, and on a side note, we have slightly modified the weapons of a few GDI, NOD, and Scrinn units to make them be able to hit Air now. Honestly, we're not sure why these units weren't able to hit air to begin with, it just makes since.
As always, feel free to Email me or leave a comment. I may not reply right away, but I do try to reply to all questions and comments that we get.