Saturday, January 2, 2010

Quick Update

I know that my previous update today didn't have much info in it, so I thought I would throw a few things out.  I have gotten the upgrade system working now, with the RGX78 having the ability to research a beam weapon upgrade.  When it does this, not only does it's own weapon switch from the cannon to a stronger beam weapon but the RGM79's also switch over to beam weapons.  Also I changed the RGM79s to squads of 2 which seem to be working well against the current AI/Game, and I set it so that the RGM's can't crush objects (read infantry) just by running them over.  I found that by leaving the GMs to crush anything they run over that they would not only become very powerful vrs the game (Who loves infantry at most levels of the game) but that also it didn't play well to the lore.  The EF didn't run around in their Mobile suits just running people over, so yea.

Thats were we are at now.  By the end of the week I plan on having the first teir of the tech tree up and running for the EF, but the build times/costs/damage outputs/armor/health settings won't be correct.  That's going to be the tough part I think.

Happy New Years

Ah, it's finally over.  The holidays just suck sometimes don't they?  (Well, if you work in Retail they always do, but that's for a different blog)


So, back to work on the Mod, just posting to let you all know that it's still being worked on.  

Tuesday, November 17, 2009

Here are some pics for you all to salivate over.  You may notice something unexpected about the RX79 in the pics.  The unit isn't just a unit this time around, it's actually a squad of 2.  Thats right, you buy one, and a second pops out just like an infantry squad.  It seems to work very well in playtests, and allows a player to have more units on the field while having less to focus on. 

I'm still debating on what size I really want the final size of the unit to be, but so far I'm leaning towards 2 or 3.  Any more and the squad becomes very big and powerful, which would make it very expensive and take awhile to build, but just a single unit doesn't seem right.  What do you think?





Sunday, November 15, 2009

Sunday Update

Getting into the holiday season updates will become more speratic as work takes most of my free time away.  Still, I am able to get some stuff done.  I just finished exporting the RGM79 into the game, so now we have the Prototype gundam and the mass production unit that came about thanks to the RX78.  Just thought you would all like to know.  :)

Tuesday, November 10, 2009

I present the RX78

Well, its about time that we put a Gundam in the game don't you all agree?  Here it is, the one that started it all, the RX78.  It doesn't have any of it's upgrades yet, and is currently equipped with a projectile cannon type weapon.  In battle tests so far its able to stand up against quite a few preditor tanks (it destroyed 7 of them before being overwhelmed by itself) but it falls quite easily against Orcas, so there ya go.  

Also, a pic of the Sam sight, it's damage designs are done, so when it is below 75% health it's falling apart.  :p  Small edition, but I like it myself.




Sunday, November 8, 2009

No Weekend post this week

Sorry all, got the flu and havn't been able to work on the mod (or much of anything really) for the last few days.  I will get back to it once I am better.

Monday, November 2, 2009

A few new pics

Now that I finally have the White Base up and running properly (Got the landing down right, and added a few effects to the ship when moving) and that I added the Proto-Type Factory I thought I would show a few pics of these things.  I think I will make the Mass Production Factory a bit larger, but I like the size of the Proto-Type Factory as it is.  It's large, you know what it is when you see it, and some of the best units in the game for the EF come out of it.  

Post any comments that you may have.