Friday, May 21, 2010

A few more episodes of Xenoforce Reborn Videocasts and an update on Alpha 8

So it's been awhile since I've posted a new update to the mod, and over a month since the last update to the mod. Truth be told, I could have released the 8th alpha about 3 weeks ago with just the update adding AW to the mix, but I honestly didn't want to. No, Alpha 8 will be something different. Alpha 8 will bring new things to all 3 sides of the Earth Federation. Of course it will give AW an actual force to use, but it will also be a complete restructure of the UC timeline (with melee attacks added into certain Gundam units) and the addition of the Artimis system to Seed!

Unfortunatly, I'm about 20% done with UC at this point and haven't even started to add the new Artimis systems coding into the game (the model is done at least). I have about 4 or 5 more models to make, that's assuming nothing comes up that we realize needs to be in. Ones I really need and would rather have donated than actually have to make myself (I'm lazy when it comes to modeling ok? I admit, I'm not a modeler at heart lol) is the GP02 model and the Jegan, but I'll make them if I have to.

So you'll just have to wait awhile longer for Alpha 8. It's probably a few weeks off to say the least, sorry folks.

And here are some more of Dougs Xenoforce Reborn Videocasts. I find them entertaining, and I hope you do too.

Why Robotech, zeon and federation pt 2 Xenoforce reborn
http://www.youtube.com/watch?v=o9DovJG2GbQ

Robotech vs Macross pt 2 Xenoforce roborn
http://www.youtube.com/watch?v=Qb-mimXzkMw

How would macross play out Xenoforce reborn
http://www.youtube.com/watch?v=DnSDiZBOy40

how to install the Xenoforce reborn
http://www.youtube.com/watch?v=g86VcRP3XAo

hijacking our Xenoforce reborn
http://www.youtube.com/watch?v=ui73ZMU024Y

Thursday, May 13, 2010

a few questions answered

I just wanted to let everyone know that doug has posted a new responce to some of the questions we haved been asked. You should watch them, they are very infomative.


http://www.youtube.com/watch?v=iMhjTOaMwoI
http://www.youtube.com/watch?v=87YnjdcpWVM
http://www.youtube.com/watch?v=WHpxWnkBdok
http://www.youtube.com/watch?v=0fnFScjnp9s

Fixed the links

Wednesday, April 28, 2010

Things that should have been said a few days ago.

Just a few updates, I've been trying to do this update now for the last 4 days and every time I start it I just seem to get distracted.  So, where to start?

Well, I should probably start by saying that last Saturday Carl Macek died.  For those of you who do not know who this is, Carl was the guy who gave birth to Robotech.  Love it or hate it, Robotech is one of the best known classics for sci-fi giant robot animes and personally I wouldn't be working on this mod if it wasn't for this man, even if inderectly.  So we do morn his passing.

Now onto other things.  Some of you may have seen this on MOD DB.  

http://www.moddb.com/mods/command-and-conquer-3-tiberium-wars-resu

There are a few things I want to say about this.  First off, this has nothing to do with us.  We didn't post it on there, we didn't say it was ok to put it there, we have had no contact with the person who did upload it.  

However, we are not upset or mad about this, and we really don't care that it is there.  The more people that know about the mod the better!  But, the Tiberium Wars Resurection story that the person who did post it is not our story.  We are working on a story that will explain why our mod will be the way it will be, but that is definatly not it lol.  So please, if you go to the site and read the story, it's not ours its his.  :p

And finally, some new stuff!  We've added a few more units to the early part of the game to help all the sides of the EF defend while they build up to choosing a timeline.  The first 2 units are the Missle Buggy Mk2 and the Anti-Zaku tank.  Originally the Earth Federation used these units when they believed that mobile suits were not worth researching.  Well, after Zeon's Zakus tore threw the EF's main forces they learned they were wrong the hard way and the Gundam Research Project was born.  These two units are from the Pre-Gundam time.  They work well for early game but quickly get outpaced by better and more versitile units.  

The 3rd addition is the Madea transport plane.  These large planes have 3 transport slots in them and are able to transport both infantry and vehicals, including mobile suits.  That makes these units very useful througout the entire game.

Oh, and on a side note, we have slightly modified the weapons of a few GDI, NOD, and Scrinn units to make them be able to hit Air now.  Honestly, we're not sure why these units weren't able to hit air to begin with, it just makes since.  

As always, feel free to Email me or leave a comment.  I may not reply right away, but I do try to reply to all questions and comments that we get.   







Tuesday, April 20, 2010

Land Bases and AW

Just thought I would post up a few pics of the latest addition to the game, the After War Land Bases.  These massive ships are different from the space ships of the UC or SEED in a few different ways. 

First of all the Land Base is exactly that, land based, so it is not a unit that will be able to fly across the board and ignore terrain.  Not that you will want to be using it much in that way, the Land Base is not an attack unit.  It is a mobile factory for producing the Gundams of the AW line.  The one we have decided to go with for now is the Tenzan class Landbase.  It only has a single weapon on it, and this weapon is for defensive purposes only, however it does have a few advantages.  For one it is able to repair any vehicle based units around it making it a large mobile repair pad.  It also can produce the Airmaster, Leopard, or Gundam X depending on what version you go with, meaning that the Tenzan A produces only Airmasters where the Tenzan X can make Gundam X.  You get the idea.  Also the Tenzan's don't make units in the traditional way.  Unlike the White Base or ArchAngel, the Tenzan does not have to land to make units.  Instead, units are produced through a unique upgrade system.  You click on the upgrade for say Gundam X.  The Tenzan makes the Gundam X as an upgrade, and once the Gundam X is made the Upgrade that was used to make it is once again avalible to make again.  As it can do this while on the move, it gives it a unique tactical advantage. 

Also, all of the models that are going to go into AW are now in the game, meaning that all I have to do now is work on the AW upgrade and tech tree system and we'll be good to go.  I will keep everyone posted.





Thursday, April 8, 2010

Update on AW

Wow, has it been over a week since I last posted an update?  Didn't realize that much time had gone by, it seems like I havn't gotten much done latley thanks to work.  

Well, here are a few pics of Gundam Leopard Destroy and Airmaster Burst.  I am working on Gundam X Divider right now, have the model done and a few animations, just have to throw the textures on it and this one should be done too I think.

Here are the teasers.  I even took a pic of the Airmaster Burst with and without the texture so you can see the difference it makes.








Tuesday, March 30, 2010

How to install the mod.

I have gotten a lot of emails latly asking me how to install the mod.  I had thought that this would be easy to figure out, apparently I was wrong.  

You have to install the game obviously and then update it to version 1.09.  Then place the unzipped files into the appropriate directory based on what version of windows your running.

In Windows XP you go to My Documents\Command & Conquer 3 Tiberium Wars\mods and unzip the mod into this directory. 

In Vista go to  C:\Users\"Your name here"\AppData\Roaming\Command&Conquer 3 Tiberian Wars\Mods and unzip the mod into this directory.

I believe windows 7 works the same way as Vista.

Finally go to the CnC3 Tiberium Wars Control Center and run it.  Then click Game Browser, Mods and pick the Xenoforce Mod.  That's it.  


Wednesday, March 24, 2010

The Bits have arrived.

Just so that you all don't think we havn't been doing anything these last few weeks, a quick pic session is in order. Here are what we have managed to get done between the last posting and now.

We have the GX-Bit with the same Sat Cannon and Beam Rifle that Gundam X uses, the GW-Bit with the same dual-buster rifles and the ability to transform like Gundam Airmaster has, and finally the GL-Bit that has the same gattling cannon that Gundam Leopard uses. Each of these bits are actually given for free from the main units, but these units are semi-tied to their "masters". They have a leash-range (all-be-it a very high one that will not really cause any issues) and more importatly they will die when their master is killed. Just keep this in mind while playing AW. :)