Wednesday, April 28, 2010

Things that should have been said a few days ago.

Just a few updates, I've been trying to do this update now for the last 4 days and every time I start it I just seem to get distracted.  So, where to start?

Well, I should probably start by saying that last Saturday Carl Macek died.  For those of you who do not know who this is, Carl was the guy who gave birth to Robotech.  Love it or hate it, Robotech is one of the best known classics for sci-fi giant robot animes and personally I wouldn't be working on this mod if it wasn't for this man, even if inderectly.  So we do morn his passing.

Now onto other things.  Some of you may have seen this on MOD DB.  

http://www.moddb.com/mods/command-and-conquer-3-tiberium-wars-resu

There are a few things I want to say about this.  First off, this has nothing to do with us.  We didn't post it on there, we didn't say it was ok to put it there, we have had no contact with the person who did upload it.  

However, we are not upset or mad about this, and we really don't care that it is there.  The more people that know about the mod the better!  But, the Tiberium Wars Resurection story that the person who did post it is not our story.  We are working on a story that will explain why our mod will be the way it will be, but that is definatly not it lol.  So please, if you go to the site and read the story, it's not ours its his.  :p

And finally, some new stuff!  We've added a few more units to the early part of the game to help all the sides of the EF defend while they build up to choosing a timeline.  The first 2 units are the Missle Buggy Mk2 and the Anti-Zaku tank.  Originally the Earth Federation used these units when they believed that mobile suits were not worth researching.  Well, after Zeon's Zakus tore threw the EF's main forces they learned they were wrong the hard way and the Gundam Research Project was born.  These two units are from the Pre-Gundam time.  They work well for early game but quickly get outpaced by better and more versitile units.  

The 3rd addition is the Madea transport plane.  These large planes have 3 transport slots in them and are able to transport both infantry and vehicals, including mobile suits.  That makes these units very useful througout the entire game.

Oh, and on a side note, we have slightly modified the weapons of a few GDI, NOD, and Scrinn units to make them be able to hit Air now.  Honestly, we're not sure why these units weren't able to hit air to begin with, it just makes since.  

As always, feel free to Email me or leave a comment.  I may not reply right away, but I do try to reply to all questions and comments that we get.   







11 comments:

Tropic said...

I hope there will be 00 gundam...

azuza001 said...

I'm sorry, but Gundam 00 doesn't fit into the Earth Federation setup that we're working with at the moment.

Anonymous said...

Sorry for asking but can you tell me your e-mail address?

azuza001 said...

azuza001@hotmail.com

Smoth said...

Hey, Just a heads up, I notified intense! about that user taking credit for your project, you were included in the discussion.

I am sorry someone did this I hope this helps you.

azuza001 said...

Thanks for your interest Smoth. Personally, I find it funny that anyone would ever try and take credit for a mod being done for CNC3 that they actually do not have the source code for. As CNC3's mod system compiles the mod into a file that is next to useless for anything other than playing the mod how could someone who doesn't have the source code make any changes TO the mod to show that it's theirs or that they are making progress on it? The simple fact is that they could not.

We are just trying to make something that others will want to play, hopefully we are working towards that goal. I know we havn't had an update in a while, that's because the next update will be KILLER in everything new that it brings to the Earth Federation, it will seem like a new game with all the new units and abilities that we will be adding in! And thanks again everyone for their support.

smoth said...

Not a problem, btw Azuza, I am going to give one of the admins your email so he can give you guys control of the profile.

Smoth said...

Ok Azuza, I got the admin to turn control over to Doug, Good luck to you guys!

L2R said...

I'm not sure if this is just me or not but I cannot open the defences tab once I unlock the tier 3 defences for UC I tested it on several different maps even at the lowest graphic settings and as soon as you research the advanced pilot training from GP-01 you will crash once you open the defences tab. Just curious if this is just my problem or if its a bug in the mod itself.
Thanks All in all its a great mod.I enjoyed the original xenoforce for Zh and I have lots of fun playing this one as well keep up the good work!

azuza001 said...

@Smoth - Thank you for your help. I am not sure what Dougbendo plans on doing with the account, if anything at all, but I'm sure he'll think of something lol.

@L2R - Your the first person who has told me that the game crash's on them at any point in the mod, so I'm not sure where the problem would be.

However, things will be set up differently on the next release, spicificly in the area your talking about having the problem so who knows, it might just sort it's self out.

If anyone else has an sort of problem please let me know either here or email me at azuza001@hotmail.com. Thanks.

Smoth said...

Questions:
*IMPORTANT*How the devil do I research stuff? I was only able to get an MS by building the Minerva.

Why Robotech, zeon and federation? Seems like it would make sense to do UC, AU, Robotech.

By using robotech that means you guys have to kick out stuff like the yf-19 and yf-21, why not just keep it and add robotech as a tech branch, that way you can choose macross OR robotech?

Federation being a catch all feels really bad esp next to au(not-uc) stuff.

You are aware that a mobile suit is something like 70 feet tall? Roughly double the height of a veritech.