Wednesday, April 30, 2008

Where's the fire hose?

Well, the war factory is now 100% done, with all sounds/animation working and damage versions switching it looks good to me.  The war factory is only producing Zaku 2's at the moment, but lets see if we can't get a Gouf or 2 to pop out of it by the end of the week shall we?

Here's a pic of the factory with the door down as a Zaku is walking out as it has taken some damage.  The front areas around the door have caught fire.

Tuesday, April 29, 2008

No pics for you today.

Well, here I am almost done with the Zeon War Factory a week ahead of schedual.  This one has gone much quicker than adding the Zaku.  All I have to do now is get the "repair" function to work and do a few textures/bone selections for damage states and it'll be done.  I should hopefully have some pics for you tommorow of it in damaged states and by wendsday/thursday of it as a seprate purchaseable/buildable building.  

Monday, April 28, 2008

Not one to rest on one's laurels

Well, today's been very eventful.  Here's a pic of the Zeon War Factory in the game, replacing the GDI War Factory.  It's not animated yet, but it's selectable, sellable, and it does build things.  I hope to have the War Factory actually completed by Friday.  I'm off to watching more Robotech, so this should be the last update for the night.


For some reason the Wallpaper pics didn't save correctly, here are the fixed versions.

A historic and large update!

And today, Monday, at 12:05 Eastern Time, we offically have the Zaku 2 finished!  It is in the game, it has it's own structure point (so it's no longer replacing the Preditor), all of the animation is working, and it even fires at air units!  Here are some pics of a large battle I did using the Zaku 2 vrs. NOD, and I must say that at it's current settings the Zaku 2 feels right.  I even have 2 pics that can be used as wallpaper if one wish's.  Enjoy the pretty pics!


Sunday, April 27, 2008

Feel the flames of my gun!

I didn't expect to get this part done so quickly, but I figured out my problem and fixed it.  Here are the pics of the Zaku firing with the shots comming from the CORRECT place!  Good news.

You sure blow up perdy boy.

And here we have a Zaku 2 blowing up.  It looks great, especially in live action.  Take a look at the shots, we're really getting close here folks!

Saturday, April 26, 2008

He only had one more day until retirement too!

I've been hit sir! Part 2

So, here's a pic of the lovly Zaku 2 in one of its, sadder, moments.  Yes, this Zaku 2 is standing next to another one, and this Zaku 2 needs to get his ass back to the repair base!  (which reminds me, I need to find out if the repair base will do that or if theres specific code that needs to be there that tells the Repair base the the Zaku 2 is a valid repairable unit).


Also, I fixed the OBBox issue, so I no longer have to draw a box around the zaku to select it, I can just point and click at it and it is selected.  I know, doesn't sound like a big deal right, but honestly, do you want to play a RTS where the only way to select units is by "box" mass selecting?  I didn't think so.  Lol.

Thursday, April 24, 2008

I've been hit sir!

Now that I've got the Zaku in the game, moving, with animation of firing the next thing I'm putting in is a damaged state.  Here's a few quick renders of the Zaku2 standing there after taking some damage.

Wednesday, April 23, 2008

The Zaku 2 attacks!

Well, I'm a few days early on my expectations here but I've got some new pics for everyone to get happy about.  Yes, we have the Zaku 2 now animated in it's attack.  Here are some pretty pretty pics to look at and enjoy!

Monday, April 21, 2008

Just a few pics

I just wanted to put a few pics of the Zaku2 with the firing animation going.
Ah, the beauty of it all.  :)

Sunday, April 20, 2008

Mod work ah worken

This is just an update to let all of you know that the mod is still being worked on.  Right now I'm working on getting the Zaku to show the attack animation correctly and fire it's 105 mm machine gun at the right time/speed.  The animation is there (sorta) and we're working hard here on getting it into the game correctly.  Once this is done theres not much more work to do on the Zaku2, just put in a game photo and set it to it's own spot (instead of taking the buggys spot) and then do that another..... 40 times for each other unit on the Zeon side and we're good to go!  

I make this sound so easy don't I?

Wednesday, April 16, 2008

We've got movement here people!


That's right people, we now have a fully moving Zaku 2!  No more running around like it's on skates now!    I've got a few photos here showing it running around on the map doing it's thing quite nicley.  Also take a look at the last photo, spicifically that last bottom section that shows how many units I've got selected at once.  Thats right, 320+ zakus on the board at once doing their thing.  Pretty impressive if you ask me, without any hickups!

Sunday, April 13, 2008

And it starts

Today the first true step has been taken in the Xenoforce mod.  Today, we sucsessfuly got the Zaku 2 into the game!  Here are some photos of the Zaku with some of his friends in the game!  


Also I would like to take this moment to comment on some things that I have heard in the CnC3 modding community latley.  A lot of good mods are moving on to working on the expansion pack of CnC3, Kains Wrath.  I want to say that as of right now none of us working on this mod have any intentions of moving
our mod to Kains Wrath.  So to all of you who are out there who don't own or don't wish to own the expansion do not worry, this mod will be sticking with you!

The Zaku-2 and the Macross SDF-1 in full 3D inside W3X viewer!

Ok folks, here are the first batch of photos for the mod.  Fist off we have the SDF-1 in its ship mode and also in it's final "main canon" firing or Robot mode.  

Then what we have is the Zaku 2, one of my favorite units from the Gundam series.  Don't ask me why, I just like this base line moble suit!  The first photo is what it looked like in the original Xenoforce mod, what it looks like in Generals.  The second photo is what has been done to it and what it will now look like in CnC3.   Feel free to post what you think!  

The Xenoforce Mod for CnC3

Well, here we are people!  This is the location where I'll be putting all of the work/information that we have for this new Command and Conqure 3 mod!  Some of you may remember the Xenoforce Mod for Command and Conqure: Generals Zero Hour and if you do I'm sure you know what potential the mod had and how it failed horribly.  From unbalanced units and unrealistic stats to a game engine that crashed repeatedly, it made many of us cry.  

Fear not though, what we are working on is taking this mod to the next level with an engine change!  The Command and Conqure 3 engine is much more stable and to be honest makes the models look much nicer!  So, here we are, the first post.  I shall be posting photos in later to show where we are after a single week of work!