Tuesday, March 30, 2010

How to install the mod.

I have gotten a lot of emails latly asking me how to install the mod.  I had thought that this would be easy to figure out, apparently I was wrong.  

You have to install the game obviously and then update it to version 1.09.  Then place the unzipped files into the appropriate directory based on what version of windows your running.

In Windows XP you go to My Documents\Command & Conquer 3 Tiberium Wars\mods and unzip the mod into this directory. 

In Vista go to  C:\Users\"Your name here"\AppData\Roaming\Command&Conquer 3 Tiberian Wars\Mods and unzip the mod into this directory.

I believe windows 7 works the same way as Vista.

Finally go to the CnC3 Tiberium Wars Control Center and run it.  Then click Game Browser, Mods and pick the Xenoforce Mod.  That's it.  


Wednesday, March 24, 2010

The Bits have arrived.

Just so that you all don't think we havn't been doing anything these last few weeks, a quick pic session is in order. Here are what we have managed to get done between the last posting and now.

We have the GX-Bit with the same Sat Cannon and Beam Rifle that Gundam X uses, the GW-Bit with the same dual-buster rifles and the ability to transform like Gundam Airmaster has, and finally the GL-Bit that has the same gattling cannon that Gundam Leopard uses. Each of these bits are actually given for free from the main units, but these units are semi-tied to their "masters". They have a leash-range (all-be-it a very high one that will not really cause any issues) and more importatly they will die when their master is killed. Just keep this in mind while playing AW. :)





Friday, March 19, 2010

Gundam Leopard, a rundown on AW as it stands now.





Thought I would post a few pics of the new Gundam Leopard that AW will have at it's disposal. At first a person who isn't immediatly familiar with all things gundam may see this and go "Foul! That thing is a ripoff of Gundam HeavyArms!" And you know what? Your half-right. Gundam X (which Leopard comes from) and Gundam Wing were happening at the same time, and Leopard is a lot like Heavy Arms, however I feel Leopard is a much more realistic version of what Heavy Arms turned into, and a bit cooler to boot.

This unit will be a backbone unit to the AW player. It is equipped with the massive inner-arm gattling that you can plainly see equipped to it's left arm, a missile launcher mounted in its right shoulder, and a 6-barreled grenade launcher mounted on it's right wrist. Formitable firepoer indeed. Plus it's a mass production unit, so you can plainly see where this bad boy shines. (Just don't put it up to something with phase shift armor like any of the gundams from SEED. I just can't see it winning that fight lol).

So at this point we're at about 33% done with AW by my estimation. I only have honestly 7 more units to put in for AW, and then some reworking and moving of the units build times/build orders, you know things of that nature and AW should be sitting at a playable state.

To give you an idea of just how this is going to work, at the moment we're going to have AW have 3 mass production units, 3 unique units, 1 special support aircraft, and 4 special operation units. The 3 mass production units are going to be Gundam Airmaster, Gundam X, and Gundam Leopard. Each of the mass production units will actually spawn 6 bits of their respective types with a little research. These units will not be like the funnels of the Mobeius for example though, these units will be true-to-form real units that you can select and move anywhere you want on the field. However these units will spawn very slowly from the units, so you still can't just throw them away as cannon fodder just because they're free. Time is your enemy in these situations. The Gundam X will spawn the GX-Bit which will also have the Solar Cannon ability (these guys will definatly be dangerous), the Airmaster will spawn the GW-Bit which will be equipped with 2 beam rifles and also be able to transform into Fighter Mode at will, and finally the Leopard will spawn the GT-Bit which will be equipped with the same inner-arm gattling. You can obviously see the advantages an AW player gets as well as the obvious disadvantage.

Now that's 6 of the units AW gets (3 mass production, 3 of the speical operations units). The support unit that AW gets will be the GS-9900 GFalcon which will offer decent air support to a player who finds themselves on the wrong side of an air battle with no Airmasters or Airmaster Bits in the air for support.

Now if your following all of this, I am sure you can guess what the 3 unique units will be. Gundam Double X, Gundam Airmaster Burst, and finally Gundam Leopard Destroy will all be single build units. These guys will definatly help you balance the playing field though as they are substantial improvements over their original forms.

Now if your keeping track that means there is 1 more unit I havn't mentioned. Well, we are keeping that last guy a secret for now, but rest assured that this final unit will make keeping your base defended a much easier task for AW than it may appear at the moment. AW's defenses only cover levels 1 and 2 of the defensive tech tree, where SEED only gets level 1 and UC obviously gets all 3 levels. But this will definatly help offset the loss of the bigger artillery pieces and nuclear missle.

Thursday, March 11, 2010

Pictures of Gundam AirMaster in action!




Just thought I would post up a few screenshots of Gundam Airmaster in action to let everyone know where we are standing at the moment. Next to work on is Gundam Leopard, then I get to work on the Bit system for the 3 basic gundams of AW, then on to the heavier hitters.

Also, please everyone keep aware that these models are not finalized versions, as I am hoping to get better models placed in as they become avalible. Still, these do work and get the job done, which is why we are using them. This mod is still currently only in the "Proof of Concept" phase as far as I am concerned.

Sunday, March 7, 2010

Work in the 8th Alpha is comming along.

The 8th Alpha is comming along smoothly, that I can defiantly report. However there are going to be a lot of changes to the 8th alpha compaired to the exsisting mod that you may not recognize your army of choice. We are adding a few more things to SEED to help them on the defensive side, AW will be in the game in some form, and UC will be getting a major overhall to make them more of what we invisioned UC to be.

Here are a few pictures to tide you all over until the next update.

The first picture is of Gundam X of the AW timeline.
The second picture is of the new Gundam Development Center, which will be a very important building to all 3 timelines.
And finally the 3rd is the picture of the Artimis System for Gundam SEED.





The 8th Alpha is comming along smoothly, that I can defiantly report. However there are going to be a lot of changes to the 8th alpha compaired to the exsisting mod that you may not recognize your army of choice. We are adding a few more things to SEED to help them on the defensive side, AW will be in the game in some form, and UC will be getting a major overhall to make them more of what we invisioned UC to be.

Here are a few pictures to tide you all over until the next update.