So the other day on the Mod DB website I asked for some ideas from you guys on new names for the houses of Nod. Our old names were the Templars, the Sisterhood, the Assassins, and the Inquisition. While I am sure there are a few out there who like these names I just never cared for them that much myself. After getting a bit of feedback from Doug, Kunaiswarm, and a few others these are the names we have come up with, each with a brief description of what the player can expect from going with this house/branch. Oh yea, and we have changed it from a "house" to a "branch" from within Nod.
Sisterhood is now Section 9 Security.
Section 9 Security is an experimental research and development branch of Nods Military. They are the counter-espionage force of Nod, designed to hit hard, fast, and first. Their technology includes extensive use of laser weaponry along with some limited use of cloaking technology and plasma missile technology.
Assassins are now Black Operations.
Black Operations, or Black Ops are more of a loose group of teams within Nod than a solid branch. This fluidity allows the Black Ops to conduct missions that can not be linked back to Nod directly. They use extensive use of cloaking technology along with weapons that do pinpoint damage. For example, a Black Ops unit equipped with a missile would use a Bunker Buster missile which is designed for armor penetration and not collateral damage, meaning these missiles are more powerful against a single target and do not do splash damage.
Inquisition is now Homeland Defense.
Homeland Defense is the military might of Nod. These are the forces that the world sees at large in Nod Controlled areas. In third world countries, towns that have been over-run by bandits and warlords are offered protection by Nod's Homeland Defense. It is the Homeland Defenses Cyborg technology that is sold to the wealthy and powerful people of more prosperous nations as protection. In game this means the Homeland Defense units are focused on power and toughness, taking a direct approach to enemy encounters. They make extensive use of plasma missile technology.
Templar are now Tiberium Guard. This is the main defensive branch of Nod, but more than that these are the support and relief troops that are sent into areas that have already been liberated by Homeland Defense. They focus on medical and armor technology, picking this branch will grant the players units additional armor and health along with things like protection from Tiberium. Some of their units even give up speed for additional armor, for example the Avatar will give up 35% of it's normal movement speed to gain 50% additional HP making it a great mobile defensive unit.
Let me know what you think.