Saturday, April 21, 2012

Release Candidate going well.

Sounds like the release candidate is doing well. Most people have had good things to say about it and it seems to hold up well against the EF in our internal test builds. I'm going to give it another week or two before a Mod-DB official release.

We do have a 3rd version with a few slight updates available here.

http://www.mediafire.com/?ci9k9pm824t3j9d

So yea while all of this is going on I've got to keep ripping audio for the Gundam AW / UC factions so the units have more of a "range" of voices when they speak. I'm also looking at replacing the "Commander, the whatever is now ready for deployment" statements with "whatever deployed" statements.

Other than that not much else is going on. If anyone has any questions feel free to email me / post it up here.

5 comments:

Alan said...

I just used the strike orcas for the first time and they have come across to me as a little too good. They are cheap and fast to make and they are powerful while they cant take more than a few hits they are definitively dangerous. I'm not sure if this is what you were aiming for but I just took down nod in 7 minutes using just them.

Anonymous said...

When can we be expecting the EF release?

-Alan

azuza001 said...

I'm going to look at the strike orcas, thanks for the heads up. They were a last minute change so there are slight issues with their cost/weapon (like how when they hit mines fly everywhere).

We can expect the Xenoforce Reborn 0.9E + O3 V2 (whew, long name) release in a few weeks max. I'm wanting Doug to do a few promotional videos and I'm looking at a few more changes (audio fix's and tweaking) before I post a release candidate for it.

Alan said...

I know I have said this before but I was wondering if you fixed the AI problem on coastline Chaos.

azuza001 said...

What AI problem exactly? I didn't realize there was a problem. What AI's are you picking when the game crash's?