Tuesday, November 16, 2010

Another update.

So I decided that I will release something for you guys to play for thanksgiving weekend.  There still isn't (much) different with the last release.  Most of this stuff is just tweaking, but there are a few things that will definatly be different.  

For one, we've gotten the turret system down for a few units.  This will give people a glimps of how the new mobile suits will move from this point on.  

Also we have increased the sight range on the Scrin Devistator Warships and increased the scout range on the Scrin Planetary Assault Drones.  We have been talking about changing the roll of the Scrin "Eye of the storm" mothership from a planet killer to something else.  If we do somethinge else, what would you like to see?

NOD has been where a lot of our work has been recently, fixing a few bugs that crept up and gave us great concern.  You don't need to know about the bugs, but what you should know is what new toys NOD has to finally allow it to stand against it's enemies on the battlefield.

First of all, the Avatar Prime has been removed from the game.  It's just no longer needed.  What we have done is manage to get the AI to use the special power system on the regular Avatar, making it much more deadly.  We did change the weapon system on the Avatar, so instead of gaining stealth from the Stealth Tank it gains a Stealth Tanks missle system instead.  

Now, with this system, the Avatar does not kill any units to gain the upgrade, it's simply an upgrade given to the Avatar based off of what the unit represents.  Beam Tank gives the Beam Cannon upgrade, Flame tank gives Flamethrower, Stealth Tank gives a Missile Rack, and finally the Scout Bike gives speed and the ability to detect stealth.   These upgrades do have a cost.

There is now an upgraded version of the Venom ship that is equipped with a variation of the Obelisk of Lights weapon, making it basically a flying artillery platform.  However, this version of the Venom has lost it's ability to be stealthed.  

Finally we looked at what we lost when we removed the Avatar Prime.  The Avatar, for all of it's new abilites and strength, is still just not strong enough to be the "end all and be all" of units.  Especially once you add in the fact that a fully upgraded Avatar costs over 4000$.  So to help counter this we have 2 new toys.  One is an obvious choice, we put the Purifier in.  It's a Red Avatar that is equipped with 3 Flamethrowers.  It's speed is much faster than the normal Avatars allowing it to get into range quicker.  

The other choice was one we had thought about doing awhile ago but we went with the Prime instead.  Now we have decided to add it in.  It's based off of the MCV, we have basically armed this thing to the teeth.  With 2 massive gattling artillery cannons hanging over the main unit, we decided to name this thing the "DeathWalker Scorpion Mech".   It's also equipped with the targeting system of an Obelisk of Lights system and a Scattershot Missile System.  Still, it's weak against close range units, infantry, and aircraft, so it has a place.

Here are the pics.

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