Sunday, February 13, 2011

State of the balancing

So I'm currently working with Doug on a class system for the units. We've been working on this kind of thing for awhile now, basiclly it breaks down to a few important things.

We need to keep it balanced.
We need to keep it feeling right.
We want to make things fit the actual cannon of the units better.


If we can do this I think things will be fine. The biggest problem though will be the fact that we are mixing 3 drastically different Sci Fi Universe's together. CNC, Gundam, and Robotech all have advantages and disadvantages to each other so it should work well in the end, but at the moment we're having issues getting Gundam to fit properly.

And last night I think we figured out why. What it comes down to is we're trying to use CNC's system and make everything fit to that. But that would not be fair, this would give CNC an advantage as the system is theirs to begin with. So what this means is we're going to have to come up with our own system to try and get this to work, and that means overhauling everything.

Unfortunatly this means we have to go back and change the stats on the GDI/NOD/Scrin too. Ugh, extra work.

But we're making progress. If we can get something down things should work out for the better, and that's what matters right? I mean, in the end, the most important thing to us isn't the models or the material that we're pulling from, it's a balanced game with many different options given to a player.

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