Saturday, August 27, 2011

Early Update, AI questions and thoughts.

Yes, this sundays post is a bit early, but I figured early is better than late.

So with this next update that will be released I am messing around a lot with the AI scripts cand codes. Spicificly I am adding in scripts that slightly modify the way the AI works to give players a more customized feel. For example I recently added 3 new Scrin AI Scripts in, one that focuses on tactical powers, one that focuses on income, and one that focuses on unit enhancment. This is to give the players more options to help talor their enemies to specific play styles.

The next one I'm looking at doing is for GDI, it will be called Xeno-No Orca. I am interested to see just how effective the GDI AI would be if it decided that it didn't like to build orcas of any kind. This doesn't mean that it CAN'T build Orcas, they are still there, it's just that this AI will prefer Firehawks and Tanks instead of Orcas, if it works the way I hope it will lead to a very interesting AI to fight against.

What kind of AI's would you like to go up against? Ones that spam ground forces? Ones that prefer infantry? How about ones that want as much land as possible and will just expand like there is no tommorow? Let me know!

1 comment:

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