So I'm almost done with Nods infantry, most of the units are in their proper positions now. The only thing I have to work on now is what units get what upgrades based on the "doctrine" that is designed into the game.
This of course brings me up to todays post. The 4 doctrines are as follows.
Sector 9 Doctrine
Black Ops Doctrine
Homeland Defense Doctrine
Tiberium Guard Doctrine
As I was working on this something started to become apparent. While we changed the name of the houses to doctrines we were still trying to use the old designs with these new names. Thats just not going to work.
Taking it from a pure outside of the game perspective this is what the organizations are supposed to represent.
Sector 9 are the secret police of Nod. They are the internal check and balance force. They use stealth technology, laser technology, plasma missile technology, plasma grenade technology, and are generally focused on giving slight speed boosts and using cybernetic bodies to complete missions.
Black Ops are a more a loose group of teams that can focus on specific mission objectives. Where Sector 9 has no problem destroying a building to kill a target Black Ops will only kill it's objective and is not interested in collateral damage. They use Bunker Buster Missiles, high caliber machine guns, and sniper weapons extensively. They also use stealth technology to some extent.
Homeland Security are a full military force that are designed around stand up fights. They use plasma grenades/rockets and heavy armor at the expense of speed. They are there to make sure the job gets done and to hold the ground.
Finally Tiberium Guard are more of a research and development team. They use chemical weapons, thermal rounds, concussion explosives, high impact body armor, and extensive use of seige equipment like Mortars to get the job done. If it's an odd or uncommon weapon it was probably developed and used first by the Tiberium Guard. For example, they use concussion explosives on their Scorpion Tanks main cannon, causing infantry that are hit to become suppressed and vehicles to take a slight "pause" before they can move again. Very handy.
So there you have it, once I wrote it out it was easy to see how the upgrades should get worked out. If you have a suggestion as to how one weapon/vehicle should gain an upgrade like my example with the Tiberium Guard Scorpion Tank let us know. Otherwise have a great week guys.