Saturday, May 12, 2012

Something for the weekend.

Here is a link to the Xenoforce O3 + 9E that Doug has been playtesting.  I'm not going to be able to get much of any work done on the mod this next week so I thought now would be a decent time to give you guys this taste.  Enjoy it.

There are a few bugs present (not sure what bugs but I know they are there) as well as missing or wrong descriptions for a few things (not sure about AW for example) so keep that in mind.


http://www.mediafire.com/?f5bm9cvcb1j51ue

8 comments:

Alan said...

YAY THANK YOU!!!!

Alan said...

http://www.moddb.com/mods/cc-3-tiberium-wars-resurrection/downloads

I was just on moddb and saw this. I just wanted to make sure you knew about it.

Alphane said...

Thank you!!!

Alan said...

I don't know how much you have done and I know you mentioned the naming issues so I'm just going to point out some of the naming problems I have noticed.
Scrin AI's (xeno money, etc) and the Core Bomber and Core Booster Names have been switched (Bomber says booster and vice versa)

azuza001 said...

Yea, that happened when the Xeno Reborn and the O3 mods combined. I'm sure I'll be fixing naming and description issues for awhile.

And yes we know about the guy releasing our old v7 of the mod on his mod db page, it was the real reason we started our own so soon into the development of the mod. We were not mad (didn't even make him take it down) because there wasn't a lot he could do with the compressed mod. Not like he could release an update right? Lol.

Alan said...

The AW have a lot of problems as I believe you already know.

azuza001 said...

You mean the AW descriptions? Yea, that I know. :p

Alan said...

i didnt notice anything about the descriptions but there were two buildings that had missing names (the DOME thing was one of them I dont remember the other one) and the EF refinery was also missing a name.