Thursday, April 21, 2011

GDI Vehicle and Structure Tree


Thought I would post up the current tree for people to get a feel for the new GDI tech tree.



3 comments:

Smoth said...

You guys are really getting sidetrack(or so it seems) you may want to consider reigning that in, your current workload is already several years of modeling work.

Azuza K said...

I can understand why you would think that. I've talked to Doug about this as well, and after I'm done with this stuff I'm not going to be working on GDI/NOD/Scrin. This doesn't mean that we won't be working on them, but it won't be me doing it it will be Doug.

The real reason I'm doing all this is simple, I need to test my new balancing system out before I start putting the AW stuff back in. Finally, we kind of need it for our story.

Anonymous said...

I want to tell you about version 0.9D , it is latest but has many bug .
The GDI , the foward base very Difficult to destroy.
NOD , there are basic NOD infantry appear at the corner of the map that I can not attack them because they are edge off the screen.
Scrin , Nerve Center can place every where and build Other buildings around it and Buzzer Hive is Indestructible when hitpoint near 0 it will gradually increase .