Thought I would post up the current tree for people to get a feel for the new GDI tech tree.
You guys are really getting sidetrack(or so it seems) you may want to consider reigning that in, your current workload is already several years of modeling work.
I can understand why you would think that. I've talked to Doug about this as well, and after I'm done with this stuff I'm not going to be working on GDI/NOD/Scrin. This doesn't mean that we won't be working on them, but it won't be me doing it it will be Doug. The real reason I'm doing all this is simple, I need to test my new balancing system out before I start putting the AW stuff back in. Finally, we kind of need it for our story.
I want to tell you about version 0.9D , it is latest but has many bug .The GDI , the foward base very Difficult to destroy.NOD , there are basic NOD infantry appear at the corner of the map that I can not attack them because they are edge off the screen.Scrin , Nerve Center can place every where and build Other buildings around it and Buzzer Hive is Indestructible when hitpoint near 0 it will gradually increase .
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