As I do not have to tell most of you CNC4 was a major disappointment to the CNC community. The units for the most part took on a more cartoony look, they removed base building almost completely from the game, and they took a game engine that had realistically NO unit limit cap and put an absurdly low unit cap in it's place, all in the name of "balancing". It's no wonder that there was such a backlash to this design, the only thing it had in common to the other CNC games were the names and the guy playing Kane (Joseph D. Kucan does a great job as Kane btw).
With all the work that we've put into the MOD it's easy to see why the development team of CNC4 took the easy way out and did these things. But that doesn't make it right. It would be interesting to see someone redo CNC4 in the CNC3 engine (it wouldn't be hard, there are so many models already imported into CNC3) with the CNC3 game play style. But thats a topic for a different day, one when I have nothing to talk about.
There were a few gems in CNC4 though. The NOD Salamander was a pretty cool looking ship that defiantly held to the feel and look of NODs previous unit designs. The GDI Kodiak went though a lot of different designs before ending up where it did, and at first look I really like the Kodiak. It has all the hard edges that GDI is known for as well as following along the lines of "GDI is focused on the cheapest way to get heavy weapons onto the battlefield" much like the Mammoth Tank is.
But then I went to actually put it in the game and I started thinking "Wait, this thing really doesn't make much since." Lets look at the history of CNC from CNC's perspective. GDI has developed walkers in the past, so they have some very advanced tech along those lines. They also have hover technology which is seen by it's MRLS's in the 2nd war and the Shatterer in the 4th war. They have advanced sonic technology AND rail technology that is unrivaled by what NOD uses at any point in the history. This ship is ment to be a space ship, devleoped and designed after the 3rd war to help protect against ships like the Scrin Mothership, Devastator Warship, and Planetary Assault Carrier. So what weapons do they put on it? 9 Artillery Cannons and 3 double barreled anti-air vulcans?
If you watch the Youtube video of the making of the Kodiak ( http://www.youtube.com/watch?v=SKmsP7fojDU ) you'll begin to understand why and what happened. Personally out of their designs that they show I like the 3rd one, maybe one day when I'm board I'll model that one. But with everything going for them, with all these story points and even with their reasoning as to why GDI needs the Kodiak back, they don't make a ship that could do what it's supposed to do. They make a Planetary Assault ship. It's that simple, the Kodiak is a Planetary Assault ship, designed to hang out in high orbit and bombard a ground target and then fly in and finish of any remaining targets directly. Call me stupid but how the hell is that thing supposed to protect itself for other spacecraft? It's main weapons are on the bottom of the ship making it hard to target anything above or around it. Sure it's got the vulcans for anything attacking from those directions but honestly how much damage do you think those 3 vulcans are going to do to a Scrin Warship? My money would be on the Scrin 100% on that fight. And Kenetic weapons? On such a high investment? You have 3 heavy hardpoints on this thing, why make all 3 the same gun? Make the front 2 Rail Cannons and the back one the artillery cannons for planetary bombardment if thats what you want. This leaves you 6 Rail cannons that cover both the front and underneath the ship (more than enough power to put a serious hurt on anything in the CNC universe), 3 AA guns that can provide cover fire against lighter ships coming in from above, and 3 artillery cannons for planetary bombardments. Then you could say it's a warship meant to punch through enemy lines. Personally I'd also make room on the top "flight deck" section for hidden missile launchers that pop out and also fire much like you see in the design pics. I may come up with a way to add these things in and if I can then the unit would be more like what it's supposed to be and less like the "game designers" wanted which from the video was a pretty unit.