So here it is. I've got 3 pics to show you guys today. These are the latest designs we have come up with for the SEED unit layout. Unlike UC where as you go through the game you unlock more units and lock out older ones SEED will have no lock out units. This will make SEED more of a snapshot in time type of setup vrs UC's a history lesson of the gundams.
Keep in mind that every unit you see on these charts will not nessisarily be in the game. For instance, I really think I may skip the Abyss gundam simply because the current maps that have water on them are waterlocked (IE even if you have a unit that can swim you can't swim on them thanks to the maps design) and that makes the unit pretty much useless.
So here are the pics. Feel free to comment. And maybe you'll realize as you do look at what we plan on adding to the setup and what's changed to SEED just why it's taking so long to do lol. :)