Sunday, September 26, 2010

New, simpler UC Design.

So I wanted to give you guys a quick rundown on what we are exactly doing to UC for the next release this Friday. The plan is to make the UC simpler and easier to use. How are we going to do this? I'll tell you, and it's what I hope to be a good idea.  

First we're removing the flag/force upgrade from the game. Instead, there will be 3 buildings that will become avalbile to you to build. The 3 buildings are an AW DOME Relay Node (which lets you pick AW and will have DOME controls in it), a SEED-Mass Driver (which will not only allow you to build Archangel Class ships but will also allow you to build other structures as well), and finally the UC-Earth Federation High Command (which will allow you to move forward with the timelines inside UC).

The AW and SEED buildings will be in place by friday but they won't do what they are supposed to yet, they simply will be used to allow you to still use those other 2 sides of the armies. Be aware that those armies are now considered broke as they need a serious update to make them fit better and this hasn't been done yet. UC however will be fairly straight forward. You place the High command and it will have 4 upgrades in it. Each upgrade will require you to build the previous one to move forward in the UC timeline. You will also have in the spellbook 5 spells that are UC spicific. These will be Spell 1 - White Base drop, Spell 2 - Grey Phantom drop, Spell 3 - Albion drop, Spell 4 - Psyco Gundam drop, Spell 5 - Argama Drop.

How these will work is like this. While in the teir 1 timeline the Teir 1 spell power, White base drop, will be avalible for use. Every X minutes (right now we're testing 2, but there is no garuntee) you can summon in the Whitebase anywhere on the map. This will work a lot like how the Arch Angel is being done in SEED, it will fly in and land on the ground. However, here is where it's different. The White Base will land on the ground, and drop off the Prototype Guncannon, Guntank, and RX78 units for free! Then after 15 or 20 seconds the ship will take back off and be able to be used like normal. So for the first few moments the White Base will have to be defended by it's units, after that it can defend itself. If one of the units the White Base drops off are destroyed then the White Base will respawn the unit after a minute or 2. If the White Base itself is destroyed then it can be resummoned from the spell power when the power is again avalible. If the White Base is resummoned it will only drop off the units that don't exsist any more, so for example if the RX78 and Whitebase died but the Guntank and Guncannon survived then when the whitebase relands it will only drop off the RX78. Also, it will only be able to remake units and resummoned while you are in the Teir 1 timeline. If you move to Teir 2 the units will still stick around, but if they die then that's it, there gone and can not be gotten back.

Buildable units this time around will also not have such stricked requirements to be buildable. Instead of needing the guntank to exsist to build mass production guntanks, just by being in the proper timeline will give you the ability to build the units that were in use during that time period. This will allow a player to build the units that they want and not be stuck going "Damn, I wish I could build some guntank 2's, but I have to wait until I finish all this research first, and once I'm done with that research I can just go to the next timeline so what's the point?"

Now the hard part. What do you need to advance through the timelines? Just build the upgrade, it's that simple. We're playing with 5 minutes per time period for the upgrade to get done to advance through the timelines, but we're not sure what we're going to do yet. There will be a very minimal cost to advance through the time, but the point will be that the HQ building will be very important for you to protect and for your enemy to destroy. Without it you can't advance, and that will make it a very important target for your enemies.

So now for the drops.

Spell 1 Drop - RX78-2, Guncannon Proto, Guntank Proto
Spell 2 Drop - RX77-6 Mudrock, Gundam Alex, 2 GM Snipers
Spell 3 Drop - GP01, GP02
Spell 4 Drop - Psyco Gundam
Spell 5 Drop - Nu Gundam, RGZ-91, 2 Jegans

Now for the other issue. Yes, I know that the Argama wasn't used by the Nu Gundam in 93, it was the Nahel Argama that Londo Bell used. Also, I know Mudrock wasn't transported on the Grey Phantom. However these are the models I have or would like to still use in these situations, so that's what we're going with for now. If someone has a Nahel Argama model that they'd like for us to use please let us know and we would be glad to use it.

As always, let me know your thoughts.


Anonymous said...

...i may be able to search for your model...maybe u will add it in beta version...

anyway, i first want to see what u guys have done with the alpha9!

one question, as u know in alpha 8.2B, the AI cant use the earth federation...why? cause to gain energy, u need to put the drill on the top of ur ressource zone...but the AI isnt configured to do that,
so it does nothing;...and , u cant fight against gundams...

but if u guys made more ways to gain energy, then its settled!!!
i cant wait for release, looking forward to the 1st october!^^

-ur fan

Anonymous said...

oh! wait...we are the 1st octobver ==" ...XD

so where is the download link???????plsssss

Azuza K said...

Lol ok 2 things.

The mod will be released tonight. I still have some work to do to fix some things, and make a few things work.

As for the EF AI, the reason that it doesn't work is because it's not in the game to begin with. There just isn't an AI Script that is linked to the EF, and that won't happen on this release. We are hoping to get some time to work on an AI for the EF by the 10th alpha.

Anonymous said...


oh yea!!! im sticking to this screen and not moving an itch!!!!
o ma gosh! this is like...the 2nd best day of my life!ooooo!!!
im waiting!!^^thank you for replying§!!!!

Anonymous said...

where will the upload be?

Azuza K said...

Oooops..... um yea, due to the code being a total and complete BITCH the mod will be released in a few hours. Sorry for the wait all.

Anonymous said...

[a few hours later...]

where is it now?!!????!!

*gettin crazy*