So the votes are in and for the next month we will be working on finishing UC up. This means code cleanup, new sounds (hopefully), damage effects for the units, weapon balancing, these kinds of things.
In the last few days I have been working on the new turret system for some of the units. I have also been working on making each unit even more unique (lets be honest, some times units really feel like the same thing don't they?).
For example, we have how many long range/artillery units in UC? Well, in timelines 1 and 2 we have the GM Sniper, the GM Cannon 80, the GunCannon RX77D, and the GunTank Mass Production! Thats over 50% of their forces consisting of artillery units, that's quite a bit. So what did I do? I added another one in of course.
So this is how it's going now, a breif description of how each of the artillery units will be different/used differently.
The Guntank MP is equipped with 2 120mm long range cannons. It's long range helps keep it well out of enemy range, but it does take a bit of time to reload. It's also equipped with a secondary weapon, machine guns on it's arms, to help protect it from enemy infantry that could try to flank the artillery.
The GM Cannon (RGC80) is equipped with a single 240mm cannon. But, due to the cannons shorter barrel it is not as accurate and requires the unit to be closer to the target to use. Also, because this weapon is mounted on a normal GM body, the unit is fragile. However, it is also very cheap and easy to produce, and it can pack quite a punch.
The GM Gunsniper has been modified to a new setup, one that I think makes the unit a lot more effective and useful. Now the unit is stealthed at all times except when firing it's weapon. However, the unit can not fire until it is in deployed mode. It works a lot like the GDI Rig in this fashion. However, it has great range and with the proper deployment these guys can make great "stepping stones" for the enemy to have to go through when deployed in a forward sense.
The RX77D Guncannon is a much more heavily armored unit when compaired to the GM Cannon RGC80, and comparison is in order here. The unit is equipped with the same weapon as the RGC80, but it has 2 of them instead of the RGC80's one. However it's cost is greatly increased, so while have some of these guys mixed in to your forces makes good sence trying to build a huge army of just these guys will drive you bankrupt quite easily.
The other teir 2 unit is the GM Sniper 2. Compared to the original GM Sniper, this one is equipped with a normal kenetic based rifle. It however still has amazing range, stealth, and can pack quite a punch. It does not however require deployment to be used, so in this sense it's a lot like a normal unit with a powerful rifle which, in the end, is exactly what it is.
In the 3rd Teir you gain access to the GM Cannon 2. This unit is very expensive, but is very powerful. It is a GM Custom unit with Gundam Alex's extra armor making it a tough unit and is equipped with 2 powerful beam cannons. Now the key thing to this unit is that when the GM Cannon 2 is killed what actually happens is that the GM Cannon sheds its outer armor and cannons reverting to a GM Custom unit.
Teir 4 has the Guntank 2, a traditional artillery unit. The Guntank 2 has 2 recoiless 120mm cannons that allow it to fire in a much quicker sucession than the original Guntank. Also, the Guntank 2's secondary weapons are now rocket/missile tubes allowing this unit the ability to deal with enemy mecha as they get closer to it easier.
Arguably also Teir 4 has the Super Gundam which is equipped with a powerful long range beam rifle, so you could consider it artillery also.
Teir 5 is the only teir that doesn't have any artillery in it, but does it really need it? I didn't think so either.