Friday, October 7, 2011

Xenoforce 9E release

Here it is! Go for it guys!


http://www.mediafire.com/?92m9yzy2mqmit0r

32 comments:

Alan said...

YAY!!!!!!!!!!!!!!!!!!!!!

Kht Commander said...

Is there something wrong with the mod? It keeps crashing on me.

Azuza K said...

As always delete any replays you have before playing a new version of the mod.

Kht Commander said...
This comment has been removed by the author.
Kht Commander said...

I Don't have any replays. It seems to just be crashing a short while after I start a skirmish match.

Alan said...

check the texture detail i think it is im running it fine (getting owned, got to get better again)

Kht Commander said...

What detail level are you on Alan?

Kht Commander said...

It's still crashing

Alan said...

Im on medium if it doesnt work still then i havent a clue sorry

Kht Commander said...

That wasn't it. I don't understand why it's doing this. All the previous versions worked fine.

Azuza K said...

I am not sure bud, what AI are you facing? Did you try deleting the mods and replay folder then redownloading/reinstalling mod? What version of windows?

Kht Commander said...

Just a couple balanced AI. I was about to do that. Windows 7.

Azuza K said...

Right, but gdi, nod, or scrin? The more details you can provide the more I can look into the issue for you. It has to be something on your system as I have not duplicated the problem on my end but I run windows xp on my work (xenoforce) pc.

Kht Commander said...

It's still crashing. Maybe it just doesn't like my computer

Kht Commander said...

It was set to me as EF with the two ai as balanced nod and gdi, then two xenoforce nod

Kht Commander said...

I can only seem to manage to get the first three structures up. Shortly after that it crashes

Azuza K said...

And your sure there is no replays directory anywhere? Try running the old mod and saving a replay, then finding the directory and removing it.

Kht Commander said...

Yes I am sure. It's in the same place as my mods folder and I already deleted the one in there.

Kht Commander said...

Is there anything radically different you did in the code between 9d and 9e?

Azuza K said...

There has been a lot of changes. Does it crash no matter what force you play as or what enemy you play against? GDI vrs GDI, Scrin vrs Scrin, that kind of thing. Try with you as the same force as them to keep that out of the equation.

Kht Commander said...

It worked fine with GDI. Some of the things you mentioned in the read-me seem to be missing though

Azuza K said...

like what?

Try nod vrs nod, then scrin vrs scrin. if it only does it with EF vrs EF then there is something wrong there and I will have to look into it.

Kht Commander said...

That Commando power. I went all the way to the top tech and it didn't appear.

Kht Commander said...

It's NOD that's crashing

Azuza K said...

The commandos come out instead of the snipers, its the same icon and stuff just commandos.

Nod huh, I really didn't do anything to them. . . I will look into it.

Kht Commander said...

Alright. Well I'm gonna go sink my teeth into this mod. I'm just so relieved EF works. I'm a Gundam nut and this mod is the best I've ever played.

ยรรยง มงคลจันทร์ said...

thank you , I will try it .

ยรรยง มงคลจันทร์ said...

The game crash when I play as EF UC , crash after play no more than 10 minute , no crash with AW .

Azuza K said...

Try the latest version

ยรรยง มงคลจันทร์ said...

EF AW VS GDI both brutal .

the picture click
http://img.ihere.org/uploads/fc19b83ecd.jpg

in mini map red is me I am ally with blue , which is GDI and green is EF AW .

EF should be better .

ยรรยง มงคลจันทร์ said...

In this map I am only build base and protect my self . My ally GDI attack EF AW by itself.

Azuza K said...

Wow, that's insane, I've never seen GDI built that many titan tanks before!

Having said that I will be releasing an update later this evening (a few hours actually) which address's the EF AI. Thats why I didn't release the mod last night, I was working on the AI to get it to act smarter/better.