So we've started work back up on the mod and are currently modifying more things with the original 3 armies. To Doug and myself it makes perfect since to work on these factions as not only are they important to our game they are useful tools to help us learn more coding wise and continue to push our limits. However it appears there are two camps out there about this aspect of our mod.
Camp 1 asks "why are you wasting time on these armies when you could be adding in more Gundam/Robotech stuff"? Camp 2 asks "why hasn't the O3 mod been updated to the latest version thats in the last release for Xeno-Reborn?
I'll answer the second question first, the Xenoforce : O3 mod came about because someone asked for us to release just the modifications that we've made with just the original 3 armies and we agreed. It was a simple thing to do, and it caused no trouble. However the O3 is not our main focus, the Reborn mod is. As such updating the old O3 to the latest update would be an incremental update at best and honestly not worth the time.
That does not mean we're going to ignore the O3, far from it. I'm currently working on the O3 mod now as we agree that more needs to be done to polish up some aspects of the forces. GDI needs a resource modification added in as well as moving their Super-power designs around a bit, NOD's Avatars and Liquid Tiberium Bomb need work (currently working on the 10-stage LTB now, so far it's much more impressive than before and I'm only on stage 5). Finally the Scrin have a fatal flaw in their current design and are getting a makeover. This flaw is the fact that in every other force their units tell their story but the Scrins don't. The reason for this is that the old Scrin story was (to put it lightly) crap and we've gone ahead and changed it to our own needs. This in turn requires us to change the way many units work to fit the story that they now play a part in.
Which brings me to our first question, why do we waste time working on these forces? I don't see it as wasting time and neither does Doug. I learn more working on the O3 forces than I do working on new forces. Turning a Projectile into an autonomous unit? Learned that from the O3. Adding in a "shield emmiter that activates when an enemy comes near to protect everything in its area of effect?" O3 (yea, thats a defense for SEED)
See, just because we're not working on adding things to new factions at the moment doesn't mean we're not working on stuff. We really are, and I think in the end it will make a better game than if we simply took the original 3 out. If nothing else, you know you like crushing NOD buggies with your Super Gundams right?